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FreeDoom v0.11.3

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FreeDoom v0.11.3
v0.11.2 Missing multiplayer starts have been added to several levels. No map should be lacking anymore. A few mapping errors were repaired by changing sector heights. Speedrunners can better appreciate smooth flow through the levels. Easy and normal difficulty levels have been tweaked. Par times for Phase 1 have been added. Cleaned up title screen using the Freedoom font for Phase 1 and Phase 2 on screen. v0.11.1 1% armor bonus pickups are recolored from red to green. They were too easily confused for health pickups. New TNT: Evilution-compatible textures. New pain bringer and pain lord sprites, replacing old concept art-derived ones. A few map errors are fixed, including misaligned textures, leftover Boom specials, and it should no longer be possible to get stuck between a rock and a tree in Phase 1 C1M1. Brand new Phase 1 C3M1, replacing an old Doom-inspired level. Widescreen statusbar for ZDoom was removed. This created incompatibility with some mods, and mod compatibility is prefered over visual enhancements. Fixed intermission text after using the secret exit in Phase 2 MAP31, where obituary texts were incorrectly displayed instead. v0.11 Lots of new music. New levels, including C1M1 kicking off Phase 1. Aquatex: over 200 new textures for mappers to use. New intermission screens. Some new weapon sprites: new pistol, new pickups. New medkit and armor pickup sprites. New project logo. 😀

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